v001 Developer Wiki
|November 21, 2017, at 10:56 AM||v001 Developer Wiki / V001 / EffectsModuleAPI|
Effect modules come in two flavors, basic and advanced.
Basic effects modules
Basic effects have slots for 4 UI objects, named var1, var2, var3 and var4. With the basic effects API, you can script these UI objects to be either floats, ints, ubumenus or toggles, set their respective names, ranges, and menu options. The script commands are quite straightforward.
Two example basic effect modules:
The GUI created
Advanced effect modules
Advanced effect modules use custom scripts to a thispatcher object to instantiate UI items as needed, should the basic 4 UI objects prove unsatisfactory for the effect.
Inlets and outlets
Effect modules have 2 inlets and outlets respectively.
Basic Scripting API Overview
In basic mode, one simply names, types and sets the range for the variables one wants in UI for the effect. For example sending:
var1 contrast 0. 1. f
would hide all but the first basic UI element, name it contrast, typecast it to a float and set its minimum to 0 and maximum to one. Sending:
var 1 contrast 0. 1. f, var2 ubumenu 0 0 u "this is some stuff to go into ubumenu "and this is one entry""
Would make 2 UI elements, the same as above, the second an ubumenu whose contents would be: this, is, some, stuff, to, go, into, ubumenu, and this is one entry.
Advanced Scripting API Overview
FAQ & Bugs
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