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In this tutorial, we will build a simple Jitter performance app from v001's modules and library files, e.g., effects, movie players and the user interface objects.


  • create a new patch
  • add a movie player
  • add an effect
  • add another effect
  • add another bank of effects
  • mix between the banks on the GPU

Start by making a new folder (let's get creative and call it "NewV001Patch") containing a new patch and subfolders called Modules and Library. Go to the folder "4 Example Patches/3 Advanced (OpenGL and Matrix) (based on vades performance patch)/" included in the v001 distribution and copy the contents of its Modules and v002Lib folders to your new Modules and Library folders, respectively. Launch Max/MSP and add folder "NewV001Patch" to your search path (Options > File Preferences...) -- don't forget to leave off the trailing slash. (Or is it on?). Make a new patch ("NewV001Patch"), save it, close and reopen Max and the patch.

Start with the basis of most Jitter patches, make a [toggle] and a [qmetro 2].

Drop in a bpatcher and select the patcher file v001.MoviePlayerLite from your Library folder. v001.MoviePlayerLite takes bangs in its left inlet and messages from's right outlet in its right inlet and outputs a Jitter matrix from its left outlet (see V001.InputAPI for more info).