Shaders
Leverage the power of your GPU with Jitter.
3D Shaders,
Single Channel Effects
Film Emulation Effects
2 Channel Mixers
3 Channel Mixers
3D Shaders
- v001.3d.glyph.jxs
Use a texture as 2D animation cache, with frame blending on sequential frames. - v001.3d.noise.jxs
Vertex noise - v001.3d.normalmap.jxs
Normal mapping - v001.3d.parallax.jxs
Parallax mapping - v001.3d.pass.jxs
Starter shader for tweaking - v001.3d.sin.jxs
Vertex sinwave distortion
Single Channel Effects
- v001.blackandwhite.jxs
Black and white with exposure and brightness controls. - v001.cartopol.jxs
Cartesian to Polar coordinate transform. - v001.channelmixer.jxs
Mix color channels amounts — similar to Photoshop’s Channel Mixer. - v001.clamp.jxs
Stretch pixels. - v001.colorseparator.jxs
Transform color planes. - v001.dent.jxs
Dent image. - v001.duotone.jxs
Two color look. - v001.exposure.jxs
Alter exposure. - v001.fader.jxs
Fade to a color. - v001.invert.jxs
Quick and simple color invert. - v001.levels.jxs
Photoshop-style levels and curves control with a texture lookup table for speed. - v001.lighttunnel.jxs
Rays/Streaks emanating from your frame . - v001.lumaglyph.jxs
Draw arbitrary glyphs based on incoming texture luma values. - v001.mirror.jxs
Flip vertically/horizontally about an axis. - v001.pinch.jxs
Pinch image. - v001.pixelize.jxs
Downsample spatial resolution. - v001.poltocar.jxs
Polar to Cartesian coordinate transform. - v001.posterize.jxs
Reduce color bit depth. - v001.scanlines.jxs
CRT-esque scan lines. - v001.shred.jxs
Cut and replicate in x/y. - v001.stretch.jxs
Stretch image. - v001.stripes.jxs
Mask image with colored stripes with rotation and mirroring of stripes and antialiased edges. - v001.threshhold.jxs
Color threshhold. - v001.tintlight.jxs
Overlay mode tinting. - v001.twirl.jxs
Twirl image.
Film emulation
- v001.film-bleachbypass.jxs
Bleach Bypass film treatment emulation. - v001.film-lomo.jxs
Lomo camera emulation with vignetting, contrast boosting and sharpness controls. - v001.film-technicolor1.jxs
Technicolor System 1 emulation. 2 Strip additive process. - v001.film-technicolor2.jxs
Technicolor System 2 emulation. 2 Strip subtractive process. - v001.film-technicolor3.jxs
Technicolor System 3 emulation. 3 Strip subtractive process.
Two Channel Mixers
- v001.co2.*
additive, average, brightlight, burn, darken, difference, dodge, exclude, freeze, glow, hardlight, heat, inverse, lighten, multiply, negate, overlay, reflect, screen, softlight, stamp, subtractive, lumablend, alphablend
Three Channel Mixers
- v001.co3.alphamix
Mix two sources by the alpha channel of the third source. - v001.co3.lumamix
Mix two sources by the luma values of the third source.