Leverage the power of your GPU with Jitter.

3D Shaders,
Single Channel Effects
Film Emulation Effects
2 Channel Mixers
3 Channel Mixers

3D Shaders

  • v001.3d.glyph.jxs
    Use a texture as 2D animation cache, with frame blending on sequential frames.
  • v001.3d.noise.jxs
    Vertex noise
  • v001.3d.normalmap.jxs
    Normal mapping
  • v001.3d.parallax.jxs
    Parallax mapping
  • v001.3d.pass.jxs
    Starter shader for tweaking
  • v001.3d.sin.jxs
    Vertex sinwave distortion

Single Channel Effects

  • v001.blackandwhite.jxs
    Black and white with exposure and brightness controls.
  • v001.cartopol.jxs
    Cartesian to Polar coordinate transform.
  • v001.channelmixer.jxs
    Mix color channels amounts — similar to Photoshop’s Channel Mixer.
  • v001.clamp.jxs
    Stretch pixels.
  • v001.colorseparator.jxs
    Transform color planes.
  • v001.dent.jxs
    Dent image.
  • v001.duotone.jxs
    Two color look.
  • v001.exposure.jxs
    Alter exposure.
  • v001.fader.jxs
    Fade to a color.
  • v001.invert.jxs
    Quick and simple color invert.
  • v001.levels.jxs
    Photoshop-style levels and curves control with a texture lookup table for speed.
  • v001.lighttunnel.jxs
    Rays/Streaks emanating from your frame .
  • v001.lumaglyph.jxs
    Draw arbitrary glyphs based on incoming texture luma values.
  • v001.mirror.jxs
    Flip vertically/horizontally about an axis.
  • v001.pinch.jxs
    Pinch image.
  • v001.pixelize.jxs
    Downsample spatial resolution.
  • v001.poltocar.jxs
    Polar to Cartesian coordinate transform.
  • v001.posterize.jxs
    Reduce color bit depth.
  • v001.scanlines.jxs
    CRT-esque scan lines.
  • v001.shred.jxs
    Cut and replicate in x/y.
  • v001.stretch.jxs
    Stretch image.
  • v001.stripes.jxs
    Mask image with colored stripes with rotation and mirroring of stripes and antialiased edges.
  • v001.threshhold.jxs
    Color threshhold.
  • v001.tintlight.jxs
    Overlay mode tinting.
  • v001.twirl.jxs
    Twirl image.

Film emulation

    Bleach Bypass film treatment emulation.
    Lomo camera emulation with vignetting, contrast boosting and sharpness controls.
    Technicolor System 1 emulation. 2 Strip additive process.
    Technicolor System 2 emulation. 2 Strip subtractive process.
    Technicolor System 3 emulation. 3 Strip subtractive process.

Two Channel Mixers

  • v001.co2.*
    additive, average, brightlight, burn, darken, difference, dodge, exclude, freeze, glow, hardlight, heat, inverse, lighten, multiply, negate, overlay, reflect, screen, softlight, stamp, subtractive, lumablend, alphablend

Three Channel Mixers

  • v001.co3.alphamix
    Mix two sources by the alpha channel of the third source.
  • v001.co3.lumamix
    Mix two sources by the luma values of the third source.

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