Shaders Beta 2

I’d like to announce availability of the second beta of the v001 Shaders. They are open source, Creative Commons-licensed video and 3D shaders built specifically for Jitter.

Download Shader Beta 2.0

I’ve added some fun new shaders. The changelog is below. I’ve got some other shaders in the pipe, but I wanted to get these out the door. I’m trying to release a bit more often to keep the kitchen warm.

I would love any feedback, suggestions, compatibility reports and ideas for new shaders, so feel free to chime in. I have not tested these shaders on all hardware, so it’s very possible certain shaders may not work on certain configurations. Your mileage may vary.

I hope you enjoy them, as I’ve had as much fun making them and learning as I have using them.

Beta 2 - 10.12.2007

New 3D Shaders

  • v001.3d.glyph.jxs
    Use a texture as 2D animation cache, with frame blending on sequential frames.

New Single Channel Effects

  • v001.cartopol.jxs
    Cartesian to Polar coordinate transform.
  • v001.channelmixer.jxs
    Mix color channels amounts — similar to Photoshop’s Channel Mixer.
  • v001.invert.jxs
    Quick and simple color invert.
  • v001.film-bleachbypass.jxs
    Bleach Bypass film treatment emulation.
  • v001.film-lomo.jxs
    Lomo camera emulation with vignetting, contrast boosting and sharpness controls.
  • v001.film-technicolor1.jxs
    Technicolor System 1 emulation. 2 Strip additive process.
  • v001.film-technicolor2.jxs
    Technicolor System 2 emulation. 2 Strip subtractive process.
  • v001.film-technicolor3.jxs
    Technicolor System 3 emulation. 3 Strip subtractive process.
  • v001.levels.jxs
    Photoshop-style levels and curves control with a texture lookup table for speed.
  • v001.lumaglyph.jxs
    Draw arbitrary glyphs based on incoming texture luma values.
  • v001.pixelize.jxs
    Downsample spatial resolution.
  • v001.poltocar.jxs
    Polar to Cartesian coordinate transform.
  • v001.stripes.jxs
    Mask image with colored stripes with rotation and mirroring of stripes and antialiased edges.
  • v001.scanlines.jxs
    CRT-esque scan lines.
  • v001.tintlight.jxs
    Overlay mode tinting.

Updates/Bug fixes

  • v001.fader.jxs
    Updated for arbitrary color fading. No longer black or white. Now takes vec3 color input, and amount.
  • v001.3d.parallax.jxs
    Fixed a bug, now works properly.
  • v001.blackandwhite.jxs
    Added lumacomponents variable to better control luma generation should source image be heavily tinted to one channel.
  • Updated help files to have fullscreen via escape key.
  • Updated Overview to launch helpfiles.

2 Responses to “Shaders Beta 2”

  1. popcorp Says:

    Hello Vade,
    I’ve started with glsl this week and your shader pack helped me a lot! I use pure data instead of max for my VJ works, but porting the shaders to the Gem is really simple.
    I am working especially with glitch visuals, and I saw some of them at your blog. Hope you’ll post them too.

    regards, pcp.

  2. nesa Says:

    thanks for this collection vade, fantastic stuff!

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