Archive for November, 2006

Public Beta 1

Thursday, November 23rd, 2006

v001 is meant to help bring a structured method for building modular and reusable performance patches for Max/MSP and Jitter - it isnt a complete low level programming system like Jamoma (nor meant to replace it), rather an immediately useful set of pre-made objects and patching methodologies. I have found this architecure invaluable for rapidly creating new modules to expriment and integrate into my existing performance system, as well as being able to drastically alter the functionality of my performance patch while still being able to retain all of the previous effects ive generated, without having to re-code anything.

If you are interested in contributing, have bug reports, suggestions, questions, feel free to post a comment or email vade at vade dot info.

Download v001 beta 1

For a quick overview of what v001 can do for your patches, watch the following screencast, and check out the example patches that show some real world examples of how to use v001.

if you have any bugs to report, please post in the wiki

Thanks - vade.

Introducing v.001

Wednesday, November 15th, 2006

v.001 is a community driven, open source, modular solution for building easy to (re) use Max/MSP and Jitter patches targeted (but not limited to) visual performers and programmers.